Archive for the ‘DunDef Digest’ Category

DunDef Digest 3/13/13

Wednesday, March 13th, 2013

Hey guys. I bet you want to know what that picture is. Well look at it, then look at my words, now back at the picture, and now back at my words. Sadly, I haven’t described what it is yet, but if you stopped looking at it and gave me 100% of your attention, you might find out. Now look down, back up, where are you? You’re in front of a computer and have pants on. Wait, what’s in your hand? Now look back at my words. I have it, it’s a cookie whose name contains a letter with a clue as to what the picture is. Look again, that clue has become a question. Anything is possible when I accidentally take Nyquil instead of Dayquil. I’m on a chair.

Oh you wanted to know more about this picture? Well…

Secret Rumors

There’s something happening in Etheria. My underground sources have been telling me about a persistent rumor floating around town and were only able to snap the picture above. After seeing it, I just HAD to investigate. I strapped on a tiny camera on my trusty hamster, Speedy, and told him, “Squeak, squeak, squeakitty, squeak!” (I would translate that, but who in this day and age DOESN’T speak hamster?) It was supposed to be a simple in-and-out mission, but after a few hours, I got worried. Just as I was about to send in a rescue team, Speedy returns all bruised and hurt. As I nurse his wounds, I find that I can only recover one complete picture…

I’ll work on getting the rest of Speedy’s digital bounty. Speaking of maps…

Dungeon Defenders Map Contest 3

Our community asked for it, and we are more than happy to oblige. We are holding our third Dungeon Defenders Map Contest! You can win up to $1,000 and have your map added to our Ranked mode. Quality maps uploaded for the contest will receive instant beta access to our next game the moment they are uploaded!

The contest will run from now until June 15. If you are interested in participating, you can find the rules and a few handy tips here. Campaign/challenge/PvP maps are encouraged.

Who will follow in the awesome footsteps of Palantir and Akatiti!? We can’t wait to find out.

Community Meetup at PAX East 2013

What’s better than checking out the cool stuff at PAX East and collecting all that sweet swag? Getting to do that AND meeting some of the people who work at Trendy! We’re hosting an official Dungeon Defenders community meetup on Saturday, March 23, at 7 p.m. EST. You’ll get to meet and greet with Trendy developers, designers, your fellow Dungeon Defenders fans and, best of all, your super-awesome, totally cool community managers! We’re providing delicious food and drinks!

Interested in attending? Email josh.isom@trendyent.com. Space is limited, so be sure to email us ASAP!

March Community XP Event for 360 and PS3

We are gearing up for this month’s Community XP Events, and we’re going to do things a little differently this time around. We will not be able to run any on March 21 due to PAX, but that does not mean that our PS3 fans are going to miss out on this month’s fun. Instead of eliminating the PS3 event, we’ll just move it to Thursday, March 28, while the 360 event will take place on Wednesday, March 27. Both events will run from 12 p.m. to 8 p.m. EDT.

If you are interested in participating, all you have to do is comment in this PS3 XP Event thread with your name, PSN ID and what time of the day you will be online (in EDT please!), or in this 360 XP Event thread with your name, Gamertag and what time of the day you will be online. (Again, in EST please!) Use this converter to convert EDT to your local time zone. Signing up does not guarantee entry. We’ll post the final list on a Google doc that we’ll create the day before the event.

Participants will receive 50 million XP! Plus, you’ll get one-on-one time with members of the community team. Don’t forget to vote on which map and modifier you would like to play with. We have added two new modifiers: Benedict Arnold (Trendy hosts will randomly sell any defense. Idea courtesy of Damocles!) and High Gravity (Players can’t jump as high. Idea courtesy of UnarmedReaper07!) You can vote here. Voting ends this Monday, March 18, so hurry up!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of captboxershorts


Courtesy of Daodima


Courtesy of Dr Batman PhD


Courtesy of Shatter830


Courtesy of Uzu

Previously on Dungeon Defenders

Trendy Friday Fun: Returnia Shards Sponsored Event — This past Friday, Hitmonchan played on the third Returnia Shards Sponsored Event map: Return to Aquanos. We had DarkPython join us in the livestream, but sadly, Laura was unable to join thanks to some Grav-o-tron 3000 technical difficulties.

Have you ever gotten that feeling like you’re forgetting something? That’s how I feel right now. I have tried to do everything possible in order to remember what I’m forgetting. I have walked around the office, taken a nap on the fuf chair and raided the fridge. I guess I’ll remember by next week. See you then!

…Oh wait, I remember, it’s….

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 3/6/13

Wednesday, March 6th, 2013

Sometimes the most comfortable and restful sleep you will ever get is in front of your computer screen, on top of the keyboard. This is one of the most important things that I learned from college, along with the fact that if you don’t sleep for a long time, you begin to hallucinate, and that once you place a rubber duck in the bathtub with you they have some of the most beautiful opera voices. Here in the office, the nights are long and the garbage cans are overflowing with energy drinks, empty snack bags and coffee cups.

In the end, we do it all for you guys. There is more work to do then there are hours in the day. Hitmonchan and I are committed to giving you guys all the help and attention you deserve along with managing all the things that go into this new game. Some of you guys are probably wondering what shenanigans and surprises Hitmonchan and I are working on. Well, I can tell you that we’ve been sleep deprived in part due to …

Forum Update Coming

At the beginning of the week, Hitmonchan announced that, “The forums, they are a-changin.” We have been spending countless nights figuring out how to change the forums to provide a richer experience for existing users, to provide visual clarity and to encourage new users to register and participate without having you guys pick up your pitchforks. So far, the responses have been positive, but we would like to hear from more members of the community. You can find the list of changes here. If there is something you like or don’t like, let us know by posting a comment telling us why.

In order to switch to the new style, we have to shut down the forums for a bit. We will be sure to let all of you know a few days ahead of time when this will happen to give you guys times to plan accordingly. Once everything is set, we will announce the forums are operational on our Dungeon Defenders Facebook Page and our Official Twitter.

Would you like to beta test our next game?

It just so happens we are looking for testers! Fill out this survery for a chance to be a beta tester. If chosen, you will be asked to sign a standard NDA and then given a Beta key. We are looking for people who are willing to put some time into testing and who can clearly describe any bugs that they encounter.

Returnia Shards: Return to Aquanos

After fighting in the harsh desert heat, you’re left craving the one thing that the dry landscape barely provides — water. Whether it’s a cruel twist of fate, or the work of spiteful Djinns, your journey now takes you into the very depths of the ocean. You are returning to Aquanos, and your demise might be the very element you craved so dearly.

Sign up for the Returnia Shards events by Friday, 11:59 p.m. EST in this thread if you would like to participate. These events will be on Open, and you will have to subscribe to the map once it is made available on our Steam Workshop in order to play. The map will be available to download on Friday at 6 p.m. EST right after we play through it on this week’s Trendy Friday Fun.

The Humble Bundle with Android 5


Click the banner to grab a Humble Bundle!

We are once again proud to be part of the Humble Bundle. This new bundle also comes with an amazing surprise for those fans who longed to have Dungeon Defenders in the palm of their hand. As some of you have noticed, due to server hosting costs, we had to remove Dungeon Defenders: Second Wave from the Google Play store. Thankfully, the great people over at the Humble Bundle offered to rehost the game and now, if you buy the bundle, you can have access to it! At the moment, the in-app purchases for Second Wave do not work. Please do not try to purchase mana from the shop.

Looking for some other amazing games to carry around with you on your phone? Super Hexagon, Beat Hazard Ultra, Dynamite Jack, Solar 2 and NightSky HD are also included in the Bundle. As usual with Humble Bundles, official soundtracks from some of the games (including Dungeon Defenders) are also in the bundle. Listen to the sweet sounds of Aquanos in pristine FLAC format or the ever-dependable MP3 format.

Pay more than the average price to get Dungeon Defenders on PC, Mac, Linux and Android. All Dungeon Defenders DLC to date comes with every bundle. (That’s a $50 value!) The best part is that upon purchasing, you get to choose where your money goes. You can split it between the developers, charity (Child’s Play Charity and the Electronic Frontier Foundation) and the Humble Bundle team, or you can send it all to one place. Get some amazing games and feel good knowing that your money goes where YOU want it to go.

Click here to head to the Humble Bundle site to grab a bundle!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of Fictorious


Courtesy of Dani


Courtesy of Julldar


Courtesy of Reba


Courtesy of AppleJackie Chan

Previously on Dungeon Defenders

Community Member of the Week: Mischief — In this week’s Community Member of the Week, we chose Mischief for his dedication to Dungeon Defenders, his Mario Kart Wii skillz and OGRE MINIONS!

Trendy Friday Fun: Returnia Shards Sponsored Event — This past Friday, we played on the second Returnia Shards Sponsored Event map; Return to Morrago. We had DarkPython and Michief join us in the livestream, with Mischief guiding us through the map.

As I sip on my cup of coffee and look lovingly at the fuf chair in the office, I can’t help but to wonder if I should tell you just a little bit more. After all, one of the devs DID just enter my room and dropped some interesting news. Oh well…

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 2/27/13

Wednesday, February 27th, 2013

Trendy loves to celebrate birthdays. I think it might be the promise of cake or the promise of ice cream cake, but we get in a festive mood. February may be the shortest month in the year, but it was full of sugary birthday goodness and a strong desire to break some hearts. I personally think I look just as good in a top hat as I do stuffing my face with cake.

As I look forward into March, taking note of how convenient it is to sit right across from a giant calender, I smile at all the Trendy goodness we have in store for you guys. The winds of change are coming. Spring is around the corner. The days of frigid 60 degree weather are almost over. We can only hope you like what we have in store for you, and if you don’t, I’m blaming it on Punxsutawney Phil not seeing his shadow this year. But for now, I’ll finish up the month in style with our…

Dungeon Defenders February Community XP Event for 360

Last week’s PS3 community event was a rousing success. We’re looking forward to what the 360 community has in store. We’ll be playing Low Gravity in the Alchemical Laboratory tomorrow, Feb. 28. The repairmen are almost done fixing the Grav-o-tron 3000, so we only have a limited amount of time before these labs return to normal gravity.

The event will run from 12 p.m. to 8 p.m. EST. The sign-up thread is closed, but you can find the list of participants in this Google Doc.

All participants will receive 50 million XP! Plus, you’ll get one-on-one time with members of the community team. Have a burning question you’ve always wanted to ask? Ask us at the event. If you don’t have a question, feel free to talk or sing about anything. We have more fun when we know that you guys are having a blast.

Signing up does not guarantee entry. Hope to see you guys there!

Dungeon Defenders Map Contest Results

Last week, we asked if you wanted another Dungeon Defenders Map Contest. The people voted in our official poll, and the results are in.

A whopping 97% of you guys voted yes and would like to see us do another Map Contest.

You guys asked and we shall deliver. Of course, here at Trendy, we like to make things bigger, better and less explode-y. We plan on making some changes to the rules and rewards. This means we won’t officially begin the contest until later, but not too much later.

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of Agent Getzu


Courtesy of Stefneh


Courtesy of Ика


Courtesy of KEV1N


Courtesy of Christopher I.

Previously on Dungeon Defenders

Community Member of the week: KeenJammin — In this week’s Community Member of the Week, we chose “KeenJammin” for his dedication to Dungeon Defenders, how playing online with friends makes everything better and how Dungeon Defenders changed his view of tower defense games

Meet the Trendy Team: Aleasha Ford — In this week’s Meet the Trendy Team, we spoke with 3D Artist Aleasha Ford about what she does at Trendy, adapting to different workflows, and her love of art.

Trendy Friday Fun: Returnia Shards Sponsored Event — This past Friday, we played on the new Returnia Shards Sponsored Event map; Return to Mistymire. We had various PC event hosts join us in tackling this event with us. PC Event Host and map maker Mischief was also on hand to answer all your questions.

As mentioned above, we have a lot of neat stuff planned for you guys this coming month so stay tuned to find out what they are!

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 2/20/13

Wednesday, February 20th, 2013

One of the mottos I live by is, “All work and no play makes Homer something something.” He eventually becomes crazy and I took that lesson to heart.

I don’t know who set this trap, but I love you. Everyone is working their butts off for hours and hours. It’s nice to see that every once in a while, we can put things aside and pull off some unexpected shenanigans.

After all, it’s not like we spend all day playing Dungeon Defenders…

Dungeon Defenders February Community XP Event for 360 and PS3

Tomorrow is the February Community XP Event for PS3 fans. This month, the winning map and modifier was:

Low Gravity in the Alchemical Laboratory!

We’ve had a large number of participants sign up. The event will run from 12 p.m. to 8 p.m. EST. The sign-up thread is closed, but you can find the list of participants in this Google Doc.

Participants will receive 50 million XP! Plus, you’ll get one-on-one time with members of the community team. Have a burning question you’ve always wanted to ask? Ask us at the event. If you don’t have a question, feel free to talk or sing about anything. We have more fun when we know that you guys are having a blast.

360 fans will get to play with us next week so don’t forget to go to this sign-up thread to enter the event.

Signing up does not guarantee entry. Hope to see you guys there!

Meet the Trendy Team: Javier Eduardo Barreto

In this week’s Meet the Trendy Team, we spoke with Senior Gameplay Programmer Javier Eduardo Barreto about what he does at Trendy, what the minimum cups of coffee required for work are and his background.

Thanks for taking the time to answer a few questions. First of all, who are you, and what do you do at Trendy?

Javier: Who am I? This is a tough one. Javier is my name. Everybody calls me Javo; or at least they used to do back in Argentina. Now it’s Javier, and it sounds weird. (Not sure that is because of the pronunciation or just that it is not Javo.)

Married male, 31 years, 1.75m, 74kg. Programmer … gameplay programmer.

I like all sorts of videogames, not only FPSs, I’m playing a really old school game called Legends of Grimrock (a Lands of Lore inspired game).

Is this your first job in the gaming industry?

Javier: Nope, it is actually my third. I started making mobile games in J2Me a while ago. 2004, I believe.

There was no iPhone back then, so you can imagine what kind of games I was making, although some of them were quite fun. I’ve even got the chance to work in a Zelda-like game!

After that I leveled up to PC game making on NGDStudios. My first job was an unpublished football game in 14mb. It was an incredible experience with one of the most talented teams I’ve ever worked with. It’s a pity it never got published.

And after that, I worked on Realms Online adding scripted AI, point-and-click control (that nobody uses), some quests and well a few other things.

Finally, I’ve (we) got the chance to make our own game. While working on Realms Online, some friends and I started working on our own project: a third person shooter called Bunch of Heroes that eventually got published by NGDStudios. They liked it, and after a few meetings we decided to finish it with NGDStudios resources and time…. TIME.

What drew you to Trendy?

Javier: We were working on a UDK game and having problems with matchmaking. We needed to contact someone who had solved that very same problem using UDK. So I went through my list of games Steam looking for a game developed in UDK (we had already posted enough questions on the Unreal Forum), and there it was … Dungeon Defenders. So I Googled it and that took me to Trendy’s page.

I was surfing through the page looking for contact information trying to find some friendly tech contact that could point us to a solution to our problem. I had no clue as to what I was going to ask for nor if I was actually going to do it. But then I found something that I wasn’t looking for; “we are hiring”; that is still there….

Bottom line: I never asked Trendy about our problem, I sent them my resume instead and here I am. =)

Read the rest of the interview here!

Dungeon Defenders Map Contest

Earlier this week, xytech, one of our forum members, started a poll to see how interested the community was in another map contest. The response from the community was amazing, and we couldn’t be happier. Hitmonchan and I are always looking for ways to showcase how awesome you guys are, and a map contest is just the thing.

We have started an official Trendy poll on our forums asking the community if you want another Dungeon Defenders Map Contest. You can vote here and leave us a comment!

Sponsored PC Event This Weekend

We received word from Dredd that the PC event hosts are secretly working on something new for this weekend. They have already put up a new sign-up thread here in the forums, but they have been vague as to what people can expect. I spoke to Dredd who would only say this:

“After a much-needed break, the PC Events are firing back up! Are you ready to revisit the Eternia Shards? This event will focus on a much more difficult version of Mistymire.”

This is all I could get from him, but those who are curious can see us running the event on…

Trendy Friday Fun: Returnia Shards Sponsored Event

Tune in when Hitmonchan and I try to conquer the new PC event challenge on Trendy Friday Fun. The show runs from 5 p.m. to 6 p.m. EST. Follow the channel to join in the fun the moment we go live!

We will also be giving away Steam codes for the game and for any piece of DLC to date in the chat every 10 minutes. All you need to do is log in to Twitch, follow the channel and say something once every 10 minutes to be entered in the giveaway. It’s that easy.

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of Juan G.


Courtesy of Robin M.


Courtesy of Adam B.


Courtesy of Gregor F.


Courtesy of Necroo

Previously on Dungeon Defenders

Community Member of the Week: “CrzyRndm” — In this week’s Community Member of the Week, we chose “CrzyRndm” for his dedication to Dungeon Defenders and his love of a good challenge.

Trendy Friday Fun: Temple O’ Love — This past Friday, we played our newest DLC, Temple O’ Love with some fans. We also had a special guest, Level Designer Steven Collins, there to answer your questions and to explain a little bit more about what went into making the map.

It’s been a while since we’ve done this, but we are giving away 10 Dungeon Defenders Steam Codes. All you have to do is post a comment in the discussion thread and you will automatically be entered to win. Check out next week’s digest to see the winners!

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here! (Don’t forget to post a comment for your chance to win a Dungeon Defenders Steam code of your choice!)


DunDef Digest 2/13/13

Wednesday, February 13th, 2013

Valentine’s Day is tomorrow! I love this holiday. It’s not the hearts, the flowers or the happy, loving couples walking about that I love. I love this holiday because the moment it’s over, unsold heart-shaped candies and chocolates are on sale for half off. They say the best way to a person’s heart is through their stomach, and that, boys and girls, is why I “heart” Valentine’s Day!

Our fans have another reason to be happy. Tomorrow, we are releasing our amazing new Valentine’s Day map, Temple O’ Love, along with a few goodies.

Temple O’ Love

Come one, come all. Step up ladies and gentlemen, and see if you have what it takes to keep Etheria’s enemies from falling in love. Accomplish your mission, and you can win either this lovely bow or this very dapper top hat. Those who manage to get the achievement also get the new, very suave Ranger costume seen above. So get ready to break some hearts, kick butt, and most of all, suit up!

It also helps if you know a little more about what you’re getting into. Last week we interviewed Skott about gameplay. This week, we sat down to talk to Level Designer Steven Collins about the map itself.

Can you describe the overall layout of Temple O’ Love?

Steven: The layout consists of a female side and a male side. The initial idea was to create a symmetrical map. After some consideration, we wanted to create a more chaotic layout that sort of “masked” the easier defendable areas.

What was your inspiration, visually and creatively, for the map?

Steven: Being a follow-up to Sky O’ Love, we wanted to keep the similar Roman architecture theme but avoid the unclear fiasco of being inside clouds. So we decided a sort of Roman courtyard surrounded by those clouds would be a suitable place to deny love.

Were there any specific guidelines, like the number of players or forge placement, that you had to use?

Steven: We wanted this map to be a smaller map in order to make things a little more challenging. The smaller layout made it more difficult to keep the enemies apart.

What was your favorite moment in making this map?

Steven: I think creating the secret located in this map was my favorite. ;) It is one of the few times the level designer can really create something interesting and personal for the player to interact with outside the confines of gameplay.

Has there been any major changes to the map since you first started?

Steven: As I said before, the initial layout was going to be symmetrical. The gameplay felt too generic and easy to defend since the best defensible areas were sort of pointed out. So the major change to this map was definitely the layout switch.

Were there any challenges or problems that occurred when you were working on this map?

Steven: One of the major challenges to creating this map was that it was a brand new gametype. So creating a map that flows well without any prerequisite of what works and what doesn’t work was a real obstacle.

Is there anything else you would like to add regarding this challenge map?

Steven: Don’t be afraid of this map. It is the exact opposite of Sky O’ Love…

This DLC is going to be free for two weeks, so get it soon before time runs out! We’re just spreading the love around and no amount of penicillin is going to keep us from spreading it to our other fans as well. Yup, looking at you console fans, because…

February Community XP Events

It’s almost time to jump on the PS3 and 360 to play Dungeon Defenders with you guys. First, you have to go to this survey and chose which modifier and map you’d like to play. Voting ends on Monday, Feb. 18, and we’ll reveal the winning map modifier that Tuesday on the website.

You must sign up on the forums to play. PS3 players sign up here, while 360 players sign up here. We will put your PSN IDs and XBL Gamertags in a Google Doc the day before the event begins. The PS3 Community XP Event will take place on Thursday, Feb. 21, and the 360 one will take place on Thursday, Feb. 28. Both of these events run from 12 p.m. to 8 p.m. EST.

When you sign up, please write down your name, your PSN ID/Gamertag and what time of the day (in EST please) that you will be available to play. We had a lot of fun making in rain Ogres in The Deeper Well last month, and we look forward to seeing what you will choose this time!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of thebamboobear


Courtesy of NOMOREDEADCOPS


Courtesy of DanielSound


Courtesy of OXIDADO PARTY


Courtesy of Demonseye

Previously on Dungeon Defenders

Community Member of the Week: Daniel “Sound” Nascimento — In this week’s Community Member of the Week, we chose Daniel “Sound” Nascimento for his dedication to Dungeon Defenders, his creativity and his amazing art/3D animation skills. *Not mentioned, his love of Speedos.*

Trendy Friday Fun: Valentine’s Day DLC Sneak Peek — This past Friday, we broke a few hearts as we gave fans an exclusive look at our newest DLC.

Whether you are in the company of a loved one or, like me, in the company of some cookies and ice cream, we hope that tomorrow brings a smile to your face. But then again, free and fun DLC will do that. For our console fans, don’t forget to keep an eye out next week to find out what map and modifier won. <3

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 2/6/13

Wednesday, February 6th, 2013

Day 6: I have tried to read the words on the pages over and over, but they may as well have been written in a foreign language. How do I decode the information in front of me? I know I have all the tools needed to accomplish my task, but I should have known from the beginning to ask someone with more expertise and knowledge. I look down at the table in front of me and all I can see is a recipe for disaster. Well, more like a recipe for double chocolate brownies…

Day 7: With my failed attempt to bribe the devs with baked goods, I had to think of something else. That’s when Hitmonchan told me, “Just ask someone from the dev team.” Surely one of them would help me figure out the contents of the folder I “borrowed” last week. I confronted Senior Gameplay Designer Skott Chatten with the information I had in my hands, and he agreed to help.

Valentine’s Day DLC

Roses are red
Violets are blue
We’ve got surprises
waiting for you.

In the Dungeon Defenders universe, love is in the air. Everyone in Etheria can’t help but to breathe in the heart-filled and loving atmosphere. Maybe it’s because Valentine’s Day draws near, or maybe it’s the side effect of the lingering pink fumes from the Alchemical Labs accident last week. As a result, we are releasing a very special piece of DLC.

To learn more, I sat down with Skott Chatten to get as much information about this map as I could.

Is this Sky O’ Love 2.0? Are we going to pair mobs together to make sweet, beautiful mob children?

Skott: Quite the opposite actually. Last year, our heroes came to the conclusion that it wasn’t very productive to encourage mobs to mate on Valentine’s Day. Namely because they’ve been having to clean up the mess they made playing matchmaker in every other place they’ve visited since.

How did you guys go about creating the new map?

Skott: Actually it was a group effort. I sat down with members of our community (Hitmonchan and Laurawantsacow), our tech (IceArrow), and our balance teams, and we all put our heads together to come up with what we felt was a game mode that was suitable for the holiday and would be really fun to play. So we developed a map that satisfied us — one that was all about preventing pairs from occurring instead of creating them.

What was the inspiration for this challenge?

Skott: So I just wanna go on the record as saying that I was just another gamer in the Dungeon Defenders™ community (doing some volunteer beta testing) back when Sky O’ Love came out. I’m gonna be as kind as I possibly can be here. I was not a very big fan of the map. I was so frustrated having to unite these reluctant lovers trying to get the map rewards that rage quitting after an hour and a half of gameplay was not uncommon. This new game mode is tailored to give players who have experienced this same kind of frustration the very needed payoff they deserve.

How hard is this challenge?

Skott: I’m not gonna lie, it’s tough. It starts pretty reasonable, but a few of the wave spawners were tweaked such that it keeps the map interesting and challenging. You really need to stay on top of managing defenses and having solid map awareness during the regular waves. Additionally, the boss this year is twice as hard as last year.

Has this challenge changed since the original concept?

Skott: Only slightly, and mostly from a technical implementation side. Some new code needed to be generated so that the game mode would work properly. Aside from that, we have been pretty good about sticking to the initial design for the map/mode.

Did you incorporate community feedback when thinking of gameplay ideas?

Skott: Of course we try when we can. With regard to this challenge, it was a significant goal of mine to make absolutely certain that this game mode have a better reception than last year. Additionally, while I do admit that the challenge is hard, a player should never feel burdened playing this game mode. It’s a lot of fun.

What were some of the problems you encountered when designing this challenge?

Skott: Limited resources. The hardest part about the entire process was answering the question, “How can we manipulate existing functionality in a way that makes sense for the holiday, that will create a fresh and rewarding gameplay experience for the player without reinventing the wheel?”

Do you have any fun bugs from testing you’d like to share?

Skott: At the moment only ran into some interesting collision issues with the bosses, but as we’ll be remotely beta testing some of this content prior to its official launch, I expect more issues will crop up.

Are there any surprises you’d like to share?

Skott: I wouldn’t say it’s a surprise, but I’ll just say that as long as these kinds of maps and game support continue to get a good reception from the player base, there’s a good chance that we’ll be able to continue providing new content. We’ll see how it goes, and play it by ear.

Is there anything else you’d like to say about this challenge?

Skott: Beware the Dark Elf Warrior wave! GLHF

This map already sounds exciting. I can’t wait to sit down with Hitmonchan and give a very special sneak peek of it on…

Trendy Friday Fun: Valentine’s Day DLC Sneak Peek

We’re showing off the new Valentine’s Day DLC a week before it goes live! Get an exclusive first look at this new map and challenge this Friday on our Twitch channel. Special guest Skott Chatten will be joining us to talk about the map and to answer viewer questions. Of course, we’ll be giving away a handful of Steam codes throughout the one-hour show. The sneak peek will run from 5 p.m. to 6 p.m. EST. Follow the channel to be notified the moment we go live. Don’t miss out!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of Fictorious


Courtesy of That guy


Courtesy of M70122


Courtesy of GermanSaDo.


Courtesy of Honzo

Previously on Dungeon Defenders

Meet the Trendy Team: Eduardo Lev Guerra — In this week’s Meet the Trendy Team, we spoke with Engineer Eduardo Lev Guerra about what he does at Trendy, what it means to be a generalist and tips on programming.

Community Member of the Week: Shane “DarkPython” Garner — In this week’s Community Member of the Week, we chose Shane “DarkPython” Garner for his dedication to Dungeon Defenders, his love of livestreaming and the special place in his heart for fanmade DarkPython memes!

Trendy Friday Fun: Endless Boss Rush — This past Friday, we played Endless Boss Rush made by map maker Mischief. This map is designed to test your courage and strength. You must try to survive as many waves of enemies that only get stronger and stronger. How many waves can we survive? Well, you’ll have to watch and see.

We’ll have more about the rewards and map next week so stay tuned. We love you long time!

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 1/30/13

Wednesday, January 30th, 2013

Making my way down the hall, I have never been so glad to be tiny and light. My footsteps barely make a sound. I hear the tapping of keys on keyboards as I pass the dev room. Did they see me? They couldn’t have. You can’t hear ninjas. I press up against the wall to look over the corner and see if the coast is clear. There was no one in the hall. Just the faint noise of someone in the art room singing badly. I thank lady luck that the only people who can catch me are distracted. I swiftly make my way to my target as my heart starts to beat faster. Within the blink of an eye, I was in the room and in front of the computer. Suddenly I hear the owner of the computer talking. He’s nearby making small talk, but that won’t last long. I need something, ANYTHING, to take with me. I copy a folder from his computer before I sneak out and hide around the corner just as he makes his way back into the room.

So far I can only access one picture on the folder and the phrase, “It’s almost time to break some hearts.” I wonder what that could mean. There’s not time to think about that now. I have to prep for tomorrow.

360 Dungeon Defenders January XP event

Tomorrow, 360 fans will get the chance to go mano-a-mano against all the Ogres we can possibly rain on them. The Deeper Well will not be the same after I’m through with it! The event will run from 12 p.m. to 8 p.m. EST. The sign-up thread is closed, but you can find the list of participants in this Google Doc. Participants will receive 50 million XP, plus you’ll get one-on-one time with members of the community team. So if you have any questions you have been meaning to ask, we’ll be happy to answer them. We had a lot of fun with the PSN players last week, and we hope to do the same this week. The biggest thing 360 fans have to remember, and what PSN fans quickly learned, is that my Ogres follow nobody’s rules!

Meet the Trendy Team: Ben Greene

In this week’s Meet the Trendy Team, we spoke with Art Director Ben Greene about what he does at Trendy, what drives him and his thoughts on creativity.

Thanks for taking the time to answer a few questions. First of all, who are you, and what do you do at Trendy?

Ben: Hey, thanks for having me! My name is Ben Greene, and I am one of the art directors here at Trendy. I started as a lead concept artist and have been with the studio for about 2.5 years now. I’ve helped in varying capacities on many different projects since I’ve been here and have gotten the chance to work with a number of amazingly talented people along the way.

Is this your first job in the gaming industry?

Ben: Before joining Trendy, I worked with a few other studios on their projects , some that launched and many that never will. That’s just how it goes though!

To be in a leadership role like I am (even if I got here sooner than expected), it requires some amount of previous experience. Without that previous experience I would not understand what a good leader looks like in this industry. It makes all the difference.

What drew you to Trendy?

Ben: Trendy offered a cool opportunity. They had some cool projects that aligned with my interests, in fact those kinds of projects were a career goal at the time. I was introduced to Trendy through a former workmate (our lead level designer Ben Burkart), and Trendy happened to be looking for a lead concept artist to help out. I was talking with a couple of other studios at the time, but Trendy was the only one offering the project that I really wanted to be a part of!

When and how did you decide to pursue being an artist?

Ben: I’m not quite sure. I mean, art has kind of always just been my thing. When I was about four, I started making bad drawings of dragons, dinosaurs, alien cat beasts and so on. From that point on, I just kept drawing and quickly decided that being an astronaut, race-car driver or fireman was child’s play!

Where do you draw creative inspiration from?

Ben: First it was mostly dinosaurs, then at about 8 I discovered superheroes and comics. In my early teens I got back into dinos and dragons (while still loving superheroes), and then, in my late teens, I started getting into more visually bizarre, psychological horror stuff like Silent Hill and the works of Brom. I mixed those themes with illustrations revolving around theology, emotion and storytelling. These days my inspiration comes from trying different themes, styles, storytelling, design exploration…whatever. I’d say all of those inspirations from my past still accent everything I do today.

Read the rest of the interview here!

Endless Boss Rush

I want to be the very best like no one ever was.
To beat them is my real test, to stop them is my cause.

Endless Boss Rush is one of the newest additions to our Dungeon Defenders Steam Workshop page. In it, you must face wave after wave of bosses, with enemies that only get harder and harder. There is no end to the number of enemies that come at you, but that’s not the point. The point is to try to survive as long as possible and take out as many of them as you can. Take down so many enemies that people would want to write odes and haikus in your honor. Do you have what it takes to take on the very worst enemies that Etheria has to offer? If you think you are a worthy opponent, then I suggest you subscribe to it on Steam Workshop and check it out for yourself.

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of 1shark1


Courtesy of Squashatron


Courtesy of Nekro


Courtesy of wmarcin0


Courtesy of donCamillo

Previously on Dungeon Defenders

Community Member of the Week: Daniel “Immortal D” — In this week’s Community Member of the Week, we selected Daniel “Immortal D” his dedication to Dungeon Defenders, love of Highlander and Team Fortress 2!

Trendy Friday Fun: Realm of Polybius Part 2 — This past Friday, we had a special guest with us, PC Event Host Dredd, while we battled enemies on the new POLYBIUS Doomsday Event, the Realm of POLYBIUS: Part 2.

That’s all for this week. I will leave you all to ponder what the picture and the message means. I will do my part and find ways to learn more. No one can resist freshly baked chocolate chip cookies and brownies! Stay tuned for next week’s Digest where I’ll definitely have more information. See you there!

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 1/23/13

Wednesday, January 23rd, 2013

The Trendy community room now has a brand-new Fuf chair! At least, that’s what the instructions called it. The instructions also said it will take 7 to 10 days to reach its full size. We’re only on Day 2, and it’s consumed a good portion of our room. If you don’t hear from us on Days 7 or 8, it’s probably because we were unable to enter our office, or the Fuf chair decided to devour our computers.

On the bright side, co-workers have made the perilous trek down the hall to verify the rumors. Is it comfy? Is it soft? How did they manage to fit a giant bean bag into their room? The answers are yes, yes and we have no idea, but we did. Now I can comfortably sit down for hours and not have my butt get sore during our Trendy console events. Good thing that it arrived just in time for tomorrow.

PS3 Dungeon Defenders January XP event

Tomorrow is our Dungeon Defenders January XP Event for PS3! I hope everyone is as excited as I am to play Raining Ogres on The Deeper Well. The event will run from 12 p.m. to 8 p.m. EST. The sign up thread is closed, but you can find the list of participants in this Google Doc. Participants will receive 50 million XP, plus you’ll get one-on-one time with members of the community team. So if you have any questions you have been meaning to ask, we’ll be happy to answer them. You can always spice things up by sharing any thoughts, jokes or songs.

I hope participants don’t think I will take it easy on them just because it’s the the first Trendy XP Event of the year. I will be as merciless as ever while I run around making Ogres spawn in every corner of the room. I’ve told the other members of the community team to do so as well, so even if I’m not your host, you won’t get off easy. Wherever we go, chaos and destruction will follow.

Mystywind Falls Night

This beautiful map is the revised version of the Dungeon Defenders Map Contest entry Mystywind Falls by Nexus. The layout is similar to The Deeper Well with additional spawn points that provide added difficulty, and the lower section now features a crystal for players to defend. Taking place during the night, the area around you is bathed in a gloomy yet beautiful moonlight glow. The waterfall in the center catches this moonlight and perfectly illuminates the area around it. Torches are strategically placed to light up your path and provide some warmth to the environment. Nexus worked hard to add extra “magic” to an already magical map. We sat down to interview him and find out how he came up with this map.

Can you describe the map?

Nexus: Mystywind Falls and its nighttime variant are a pair of maps that I had done for the 2012 fall Map Contest. It’s a two-floor map similar to Deeper Well but with four additional spawn points, two of which are for flying units. Visually, Mystywind Falls is that of a tropical environment with lots of ferns and jungle trees about, though the bigger theme is that it has a big central waterfall pouring out of a rock formation that spires and twists over head, and there are mine tracks coming out of tall cliff faces. It is also hard to miss the poor dead Ogre who is crushed beneath a twisted set of tracks, also whose ghost is the final boss!

What inspired you to make the map?

Nexus: Well, it’s sort of a funny story that. I was going through a breakup with my ex-girlfriend before I had started on Mystywind Falls, and I had a lot of pent-up emotions and creativity. Fortunately, working with the DDDK became a great outlet for me after all of that. It is hard to describe the inspiration that came from what I was going through, because there are so many ideas and thoughts about how a map can be approached, started. Really that’s what I did with Mystywind Falls. Granted, I did have some general ideas that I borrowed from Deeper Well, like the monster spawn layout, but I had a lot of room to work with in adding some twists of my own.

How long did it take you to make it?

Nexus: Well, the first concept version I had made for Mystywind was done in a single night, and it was briefly up on the Workshop. But due to a lack of planning I lost the concept version and had to start from scratch. (Which wasn’t a bad thing!) By the time it was shown on a Trendy Friday event, I had been working the rebuild for just a little under two weeks, and it was in a playable state complete with the Ghost Ogre Boss. Under four weeks in total for the final submission. Plus a couple days in December to fine-tune and release the nighttime version.

What challenges did you face while creating it?

Nexus: My biggest challenge for Mystywind Falls was keeping it balanced. I really wanted it to be a map that is fun for players of mid-level range and a little higher to complete without as much frantic rushing around the map.

Though other major challenges of creating Mystywind Falls were mostly around presentation. Creating a unique environment that is believable takes a bit of creativity, and it was something I really wanted to feel like it fit inside the unique universe of Dungeon Defenders. If you imagine Mystywind Falls without some of the rock cliffs or some of the foreground like the waterfalls, it’d be harder to see the level as a complete setting.

The other major challenge I had was introducing a new boss. I wanted to do something that hadn’t been seen in Dungeon Defenders yet. It took a lot of trial and error through some of the monster types to narrow down the boss to the Ogre. He scaled well, and with a little artistic twist, it made sense to make him a ghost.
There was also lot of other small challenges, like learning how to use monster animations in Matinee, fine-tuning the lighting settings with a lightmass volume (invisible box that tells the game what lights are important and how to render them) and cueing sounds to work in multiplayer (which I still haven’t quite fixed). There’s so much that goes into designing a level. It’s almost best to think of them as multi-faceted gems, each facet once cutout needs a good layer of polish. Sometimes, it’s easy to miss the smaller facets.

What ideas didn’t make it to this map? why?

Nexus: The first idea I had to scrap, which I spent two days on trying to make a workaround for, was a day-night cycle. I had a working system in place, but it would not play nice due to some engine limitations. The other big idea I had was to have a second level tier above the main one which would have included a third crystal location. But due to time constraints and file size issues, I wasn’t quite able to squeeze that idea in at the time.

What is your favorite part of this map?

Nexus: I can’t say any one part of the map is my favorite. I’m really pleased with how the whole map came together. But if I had to choose, I would say the dead Ogre under the track. It brings out a chuckle or two now and then seeing such a fearsome beast bested by an inanimate object.

Are you currently creating any maps to be released in the future?

Nexus: I have a package of five mission maps I have been working on in my extra spare time. Not quite ready to talk about the exciting details yet, but they are all tied together in a special environment I’ve planned out. I’m really excited about the gameplay elements, and I hope I can get them released together in the spring time.

Is there anything else you would like to add?

Nexus: I’d like to thank everyone at Trendy for making an awesome game and for having such a great support for their fans and for supporting the mod community with such a great tool! I’d also like to thank everyone who has played my maps, and also to those who have given me feedback. It really helps to hear from the players. I hope I can continue to provide fun locations for people to visit in the Dungeon Defenders world!

This map was featured on our previous Trendy Friday Fun livestream where it proved to be more than a challenge for us. I won’t blame anyone, *cough* Hitmonchan *cough*, but we ended up losing the first time we tried it. There is a very fun boss fight at the end, but I suggest you subscribe to it on Steam Workshop and check it out for yourself.

Dungeon Defenders POLYBIUS Doomsday Events

The POLYBIUS Doomsday Events are back! This week, they are running from Jan. 25 to Jan. 27. You will have to go to the Dungeon Defenders Steam Workshop to download the Realm of POLYBIUS: Part 2, a custom map made by Alhanalem for the purpose of this event. The event times have been split into two blocks. Block “A” runs from 12 p.m. to 5 p.m. EST, and Block “B” runs from 5 p.m. to 10 p.m. EST.

Players will need to sign up each week in order to participate. Here’s the sign-up thread for this week’s event. We’ll update our website post whenever a new sign-up thread surfaces, so be sure to bookmark it to stay up to date.

As a special treat, during this week’s Trendy Friday Fun, we will be playing on Realm of POLYBIUS: Part 2. Go to our Twitch page this Friday to watch us attempt to conquer this map live. This is a perfect opportunity for those who have signed up to see what they are getting into and probably pick up some tips and tricks along the way.

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of 22storm22


Courtesy of 1shark1


Courtesy of Toadeh


Courtesy of Honz


Courtesy of mjlin86

Previously on Dungeon Defenders

Meet the Trendy Team: Steven Collins — In this week’s Meet the Trendy Team, we spoke with Level Designer Steven Collins about what he does at Trendy, his insight on level design and the value of practice.

Community Member of the Week: Selah — In this week’s Community Member of the Week, we selected Selah for her dedication to Dungeon Defenders, running events and most importantly, bacon!

Trendy Friday Fun: 1/18/13 — This past Friday, we had a special guest with us, Senior Gameplay Designer Skott Chatten, while we battled enemies on Mystywind Falls Night.

Tomorrow we will test the famous Fuf chair with our PS3 fans, but I would like to remind our 360 fans that your Trendy Console XP Event is next week. There is still time to sign up for it, which you can do in this thread. Sign-ups will close soon, so hurry up! If you plan on signing up for the 360 XP Event, make sure to leave your name, Gamertag and what time (in EST please) you’ll be available between 12 p.m. and 8 p.m in the sign-up thread.

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 1/16/13

Wednesday, January 16th, 2013

As Hitmonchan stated last week, he’s going to step back a bit to focus on making our next project amazing for you guys. He has entrusted the forums and most of the community stuff to me. LET THE REIGN OF TERROR, FIRE AND ALL EVIL THINGS BEGIN! MUHAHAHAA!

Just kidding…maybe. I’m actually a kind and understanding Cow-munity Manager. I will happily bring you all the latest information from around the office starting with our Trendy Console Community Events!

Trendy Console Community Events

It’s a new year, and I’m already excited to do something for our Console fans. I can’t program, and my art/animation skills go as far as drawing stick figures on the edges of books so that when you flip the pages they move.

So I’ve decided on a Console Community Event. Just go to this survey that lets you guys vote on which map and which modifier you would like to play with. The PS3 event will take place on Jan. 24, and the 360 event will be on Jan. 31. Both events will run from 12 p.m. to 8 p.m. EST. The chosen map plus modifier will apply for both consoles. Voting ends this coming Monday, so hurry up and tell us what you think!

If you are interested in participating, you can go to the PS3 sign-up thread or the 360 sign-up thread. All you will have to do is comment on there with your name, Gamertag/PSN ID and what time of the day you will be online.

Cr4zy’s Helms Deep

“If the wall is breached, Helm’s Deep will fall.”

After a long wait, fans were finally given a chance to defend the legendary stronghold known as Helms Deep. I sat down and talked with Cr4zy about his amazing map:

Can you describe the Map?

Cr4zy: Helms Deep! It’s not that different from what you’d expect. I made a few changes to its design to help it fit the DD gameplay and visuals stylized slightly to the cartoon style of the art.

What inspired you to make Helms Deep?

Cr4zy: Long ago (like really long ago, the month after DD came out on PC), I decided that I needed to make something new. DD was out and offered its dev kit. Dungeon Defenders fit in with LotR perfectly, so I went along with deciding on what my skills could actually make. It had to be a main part of the film(s). I settled on Helms Deep because it’s just what DD is, defense against a horde of mobs assaulting your limited defenses while you try and hold off long enough.

How long did you work on it?

Cr4zy: The days between the initial post on the forums (Nov. 10, 2011) and the first BETA release (Jan. 11, 2013). A scary 427 days! However, I didn’t work on it for every one of those days. I’m guessing most of the work is about two to three months or so. Most of the work was teaching myself modeling and creating assets outside of the editor itself.

Did you design this map with a certain number of players in mind?

Cr4zy: Originally it was designed for four players, because at the time I started, four players was the maximum limit. I did set it to eight players initially when I could, but eight players felt like too many, making the few entrances easy to cover with DPS. Six players feels right, giving you a good spread due to the slightly larger style of the level.

What is your favorite part of this map?

Cr4zy: Can it be all of it? Right now if I had to pick one thing, it’s probably the wall, the wall that goes kabooom! It took some doing without frying computers and crashing games.

What are the challenges you faced in creating this map?

Cr4zy: Too many to remember them all. Originally, Dungeon Defenders had a hard limit on how far AI units would path. I spent ages trying to get workarounds for that. With terrible AI pathing, it looked like it wouldn’t work. I had intended to scale down my efforts; however, with the release of later Shards maps, Trendy increased that maximum pathing limit, solving most of the issues I was trying to fix.

Some other fun was had in making sure the wall works as it should. It has to swap a model out when it gets destroyed, meaning that standard pathing doesn’t work. It requires dynamic paths. So there’s some fancy background magic involved to switch models, hide things and disable/enable collisions. All under the disguise of a massive explosion.

Has there been any major changes to the map since you first started?

Cr4zy: Not really. There were some minor changes at the start when I was trying to figure how some of the level is actually arranged. There was a lot of watching of The Two Towers going on to make sure it was as close as I could get to the film, along with some miniature model images from the Internet plus locations that Helms Deep was filmed at.

What ideas didn’t make it to the map?

Cr4zy: I’m not sure there is anything that hasn’t made it into the map. There are a few things left that I want to do, like tweaking how the mobs look and some other bits with ladders and maybe an actual gate on the front. Oh, and there aren’t any Goblin Copters and Djinn yet!

Are there any plans to make other Middle Earth-inspired maps?

Cr4zy: At the moment, no. I’d love to do it, but at the rate this one is going, they probably wouldn’t see the light of day for a year and a half, and Helms Deep needs to be finished first.

Is there anything else you would like to add?

Cr4zy: Thanks to everyone who has played it so far and especially those that have provided useful feedback to help me resolve bugs and other issues. Also, the rate of votes and support on the Workshop blew my expectations out the water. Right now it has flown past what Akatiti gained in 3+ months.
If you haven’t grabbed it yet, give it a go and let me know what you think!

You heard the man! You can find Helms Deep here in our Steam Workshop. Once you get it, be ready to fight the legions of evil with everything you’ve got. The horn of Helm Hammerhand shall sound in the Deep one last time!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of Trashxboat


Courtesy of Liam P.


Courtesy of Michael C.


Courtesy of Michael D


Courtesy of Cliff Jameston

Thank you for being such amazing fans. If there is anything you guys would like to discuss or bring to my attention, please feel free to contact me here in the forums, on my Twitter (@Laurawantsacow) or just let any of the mods know, and they’ll use the bat signal.

Until next time,
Laurawantsacow

Moo…

Discuss this Digest here!


DunDef Digest 1/10/13

Thursday, January 10th, 2013

This weekend marks the anniversary of Dredd’s community events. In honor of such a joyous occasion, we’re donating FIVE unique accessories that you won’t find anywhere else.

In this anniversary event on Steam, players will be defending The Summit. But there’s a twist: Bosses throughout Etheria will be there to crash the party. As players progress through each wave, more and more bosses will appear in larger numbers. Can our Dungeon Defenders community stop these party crashers and save the anniversary, or will our Defenders meet their untimely demise? To sign up for this event, click this link and post your Steam ID, a link to your Steam profile page, the day you’d like to run the event and the time you’d like to run it. Sign-ups close Friday night at 10 p.m. EST, so don’t delay.

In January 2012, Dredd sparked the community-hosted event movement. As our console community events were winding down, Dredd formed a group to carry on the spirit of the events. Enter the 360 Winter Olympics. From a hot lava obstacle course to Squire racing, his events amazed our team and our community. To encourage more participation, we sponsored his events with unique items. Thus, the Sponsored Events were born.

He switched from the 360 to the PC last year. During his time on the PC, he and his team have created The Legend of Selda Events and their current series, the POLYBIUS Doomsday Saga.

Thanks for making our community brighter, Dredd. And thanks to all of our event hosts, both past and present, for all of your hard work. Our community would not be the same without you.

On another note, are you an experienced video editor? Want to help us make amazing videos? We’re looking for a video editing intern! You must have previous experience with video editing and a working knowledge of Adobe After Effects, particularly with compositing overlays onto footage. You do not have to live in the Gainesville, Florida, area, but that would be preferred. If you are interested, please send an email to josh.isom@trendyent.com with the title “Video Editing Intern Application.” Include your name, age and video editing software experience. Samples are not required, but they are appreciated. All applicants must be 18 years of age or older.

Android fans, I have some bad news to share with you. I sat down with the development team to talk about when Second Wave will be coming back to the Google Play Store. I’ve been informed that Second Wave will not be coming back to the store. Our previous hosting arrangement for the game expired, which is why the game went down from the store. To modify the code to use Google’s new content hosting features is too costly.

In that same meeting, we discussed what was happening with Shards Part IV and the patch for PSN EU. At the moment, we’re on target to meet a crucial milestone for our next project. We’re not at risk of missing the milestone, but we need all hands on deck to ensure the ship is steady. That means that, for the time being, the DLC and patch for PSN EU will be postponed until after we hit our milestone. As all of that is under wraps at the moment, we are unable to share a date on when these items will release at this time.

I understand this was not the news you wanted to hear. This is not the kind of news I enjoy sharing. I wish things were different.

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.


Courtesy of GillianIvy


Courtesy of aemanoff


Courtesy of artzimm


Courtesy of devilkid


Courtesy of frikakus

Previously on Dungeon Defenders

Trendy Friday Fun: Back in the Saddle — Trendy Friday Fun is back! Join @iamisom and @laurawantsacow as we play Dungeon Defenders live!

As we end this week’s Digest, I’d like to take the moment to announce a few community team changes and addition. We’ve hired Zack “Artorias” Donovan as our new community coordinator. You may have seen Zack’s posts if you hang around our PC/Mac Tech Support subforum. Zack will be helping us with lost heroes, feedback, tech support and Report a Player. Welcome to the team, Zack.

I will be taking a step back to focus on our future, so you’re going to see less of me around these parts. Laura is kindly and boldly stepping up to the plate. Our website content production will be back to full capacity next week.

Should you need me, you can email me, shoot me a Tweet or talk to me via forum PM.

Until next time,
Hitmonchan



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