DunDef Digest 2/13/13

Valentine’s Day is tomorrow! I love this holiday. It’s not the hearts, the flowers or the happy, loving couples walking about that I love. I love this holiday because the moment it’s over, unsold heart-shaped candies and chocolates are on sale for half off. They say the best way to a person’s heart is through their stomach, and that, boys and girls, is why I “heart” Valentine’s Day!

Our fans have another reason to be happy. Tomorrow, we are releasing our amazing new Valentine’s Day map, Temple O’ Love, along with a few goodies.

Temple O’ Love

Come one, come all. Step up ladies and gentlemen, and see if you have what it takes to keep Etheria’s enemies from falling in love. Accomplish your mission, and you can win either this lovely bow or this very dapper top hat. Those who manage to get the achievement also get the new, very suave Ranger costume seen above. So get ready to break some hearts, kick butt, and most of all, suit up!

It also helps if you know a little more about what you’re getting into. Last week we interviewed Skott about gameplay. This week, we sat down to talk to Level Designer Steven Collins about the map itself.

Can you describe the overall layout of Temple O’ Love?

Steven: The layout consists of a female side and a male side. The initial idea was to create a symmetrical map. After some consideration, we wanted to create a more chaotic layout that sort of “masked” the easier defendable areas.

What was your inspiration, visually and creatively, for the map?

Steven: Being a follow-up to Sky O’ Love, we wanted to keep the similar Roman architecture theme but avoid the unclear fiasco of being inside clouds. So we decided a sort of Roman courtyard surrounded by those clouds would be a suitable place to deny love.

Were there any specific guidelines, like the number of players or forge placement, that you had to use?

Steven: We wanted this map to be a smaller map in order to make things a little more challenging. The smaller layout made it more difficult to keep the enemies apart.

What was your favorite moment in making this map?

Steven: I think creating the secret located in this map was my favorite. ;) It is one of the few times the level designer can really create something interesting and personal for the player to interact with outside the confines of gameplay.

Has there been any major changes to the map since you first started?

Steven: As I said before, the initial layout was going to be symmetrical. The gameplay felt too generic and easy to defend since the best defensible areas were sort of pointed out. So the major change to this map was definitely the layout switch.

Were there any challenges or problems that occurred when you were working on this map?

Steven: One of the major challenges to creating this map was that it was a brand new gametype. So creating a map that flows well without any prerequisite of what works and what doesn’t work was a real obstacle.

Is there anything else you would like to add regarding this challenge map?

Steven: Don’t be afraid of this map. It is the exact opposite of Sky O’ Love…

This DLC is going to be free for two weeks, so get it soon before time runs out! We’re just spreading the love around and no amount of penicillin is going to keep us from spreading it to our other fans as well. Yup, looking at you console fans, because…

February Community XP Events

It’s almost time to jump on the PS3 and 360 to play Dungeon Defenders with you guys. First, you have to go to this survey and chose which modifier and map you’d like to play. Voting ends on Monday, Feb. 18, and we’ll reveal the winning map modifier that Tuesday on the website.

You must sign up on the forums to play. PS3 players sign up here, while 360 players sign up here. We will put your PSN IDs and XBL Gamertags in a Google Doc the day before the event begins. The PS3 Community XP Event will take place on Thursday, Feb. 21, and the 360 one will take place on Thursday, Feb. 28. Both of these events run from 12 p.m. to 8 p.m. EST.

When you sign up, please write down your name, your PSN ID/Gamertag and what time of the day (in EST please) that you will be available to play. We had a lot of fun making in rain Ogres in The Deeper Well last month, and we look forward to seeing what you will choose this time!

Creations of the Week

Here are this week’s Dungeon Defenders Steam code winners! Winners, we’ll be in touch, but it would really help us A LOT if you would just email us with a link to your Steam profile page. Want to win a Dungeon Defenders Steam code of your choice? Send your amazing videos, screenshots, fan art and other Dungeon Defenders creations to contest@trendyent.com. Each week, we’ll choose five lucky winners and display them here in our Digest.

Courtesy of thebamboobear


Courtesy of DanielSound


Courtesy of Demonseye

Previously on Dungeon Defenders

Community Member of the Week: Daniel “Sound” Nascimento — In this week’s Community Member of the Week, we chose Daniel “Sound” Nascimento for his dedication to Dungeon Defenders, his creativity and his amazing art/3D animation skills. *Not mentioned, his love of Speedos.*

Trendy Friday Fun: Valentine’s Day DLC Sneak Peek — This past Friday, we broke a few hearts as we gave fans an exclusive look at our newest DLC.

Whether you are in the company of a loved one or, like me, in the company of some cookies and ice cream, we hope that tomorrow brings a smile to your face. But then again, free and fun DLC will do that. For our console fans, don’t forget to keep an eye out next week to find out what map and modifier won. <3

Until next time,


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